I’m new to UE4 but I have a fair understanding with 3ds Max.
So Exporting FBX files, unwrapping UV channels etc is a new thing to me.
I’ve started a new project; it’s a small apartment I’m working on. I need some advice setting up my walls.
Below IV created 2 methods. Id would like to know which method is the best going forward when working with UE4. If there’s other methods please share.
I created individual boxes for each wall. I use proboolean to create my door and window openings. From there i convert my boxes to editable mesh and unwrap.
I extrude my interior splines. I also extrude my exterior spline separately (hidden in image below), but this can get tedious when creating my openings for my doors and windows.
I use the shell modifier when working with a single room but it’s not the same when working with several rooms.
Any advice would be appreciated.