so I’m working on a rig and I’m almost at the point where I can start animating it. I’m not sure how to set up the IK system for UE4, and with a IK system can you use the IK bones to add key frames or do you leave them alone?
I don’t really get the question… you set up the ik system in blender, where you animate. You don’t bring the ik control bones into unreal, only the deform bones. Now if you want to use an ik system in ue4 on top of your blender animation you can do that, but it’s a complicated topic. You can create virtual bones for that inside unreal.
sorry it took me forever to respond I didn’t expect to get a reply this quickly.
what I’m trying to do is make something like Owen from Content Examples in Blender
I haven’t set up any ik system un ue4, but there are many tutorials for that. You don’t need to do anything in blender… you may add extra bones to the feet and hands if you want, but you can also use virtual bones in ue4:
now to put ik function onto these bones you have to do it in the animation blueprint and have to find a tutorial for that.