Setting up different materials for different build environments


I’m creating a VR game that I want to be deployed for PC VR, and Quest 1 & 2. The scenes are simple enough to be supported by either system but I want lighting and materials to be higher quality for PC VR than quest (for obvious reasons).

Is there a way to setup the same level to use different materials automatically depending on what platform I’m building for, or do I have to duplicate the level and replace the materials for each platform?

Thank you so much for your help.

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