I’ve been seraching this for a quiet long time, and I can’t find the answer.
Let’s say, I have two static cameras in scene.
I have a gamemode (C++) and these variables
UPROPERTY(EditAnywhere, Category=Camera) ACameraActor *ActionCamera1; UPROPERTY(EditAnywhere, Category=Camera) ACameraActor *ActionCamera2;
How do I assign my two static cameras into these variables WITHOUT using Blueprints ? I’d like to learn this with C++ only. Is there an effective way to do ? I know one way is to iterate through every actor in constructor, but that doesn’t seem like effective way.