Setting Up Dedicated Servers

Hey!
Documentation for setting up dedicated servers [Setting Up Dedicated Servers in Unreal Engine | Unreal Engine 5.0 Documentation]

=> from section 2 / 5

after section 5/2 i can’t generate project it’s throwing error.

if anyone know workaround please let me know.

when i try to generate visual studio file it’s throwing following error :

Running C:/Program Files/Epic Games/UE_4.25/Engine/Binaries/DotNET/UnrealBuildTool.exe  -projectfiles -project="D:/Unreal_Engine/Project/S_ThirdPersonMP/S_ThirdPersonMP.uproject" -game -rocket -progress -log="D:\Unreal_Engine\Project\S_ThirdPersonMP/Saved/Logs/UnrealVersionSelector-2020.11.26-13.11.04.log"
Discovering modules, targets and source code for project...
While compiling D:\Unreal_Engine\Project\S_ThirdPersonMP\Intermediate\Build\BuildRules\S_ThirdPersonMPModuleRules.dll:
d:\Unreal_Engine\Project\S_ThirdPersonMP\Source\S_ThirdPersonMPServer.Target.cs(6,14) : error CS0101: The namespace '<global namespace>' already contains a definition for 'S_ThirdPersonMPTarget'
ERROR: Unable to compile source files.

it’s solved:

solution : i forget to replace editor text with server text.