I’m trying to do something that seems incredibly simple, but I’m running into problems and I don’t understand where it goes wrong.
Goal: I want to detect when the player presses down + jump.
- I made an Input Action for getting up/down on the left thumbstick,
IA_UpDown IA_UpDownis an Axis1D- I made an Chorded Input action,
IA_JumpDownPlatform, that’s only supposed to fire whenIA_UpDownis active + theGamepad Face Button Bottomis pressed Gamepad Face Button Bottomis also used for just jumping normally, triggeringIA_Jump
Setup:
Order of all Input Actions

- All input actions are set to consume lower priority input actions
Behavior I’m seeing:
- When I start the game, don’t move and press
Gamepad Face Button Bottom, it correctly triggersIA_Jump IA_UpDownis not active since I didn’t touch the thumbstick
- However, if I move
Left Thumbstickin any direction and let go - Press
Gamepad Face Button Bottomto jump - The character now doesn’t jump, the
IA_Jumpaction is not triggered - Instead,
IA_JumpDownPlatformis triggered, even thoughIA_UpDownis not active.
C++ to trigger:
So my questions are:
- How can
IA_JumpDownPlatformstill trigger whenIA_UpDownis not active? - Why does the behavior change after moving
Left Thumbstick? - Is this not the correct way to set up Chorded Actions?
- How can I correctly only trigger
IA_JumpDownPlatformwhenIA_UpDownis active, and otherwise just triggerIA_Jump?
These are some videos that explain how to set it up and I feel like I’ve done it correctly:
The official documentation doesn’t mention much, if anything, on how to do the setup:
Any help or insights are appreciated.



