Setting up box volume that will ignore mesh with a certain tag.

Hi guys so I followed this tutorial on how to create a conveyor box volume - Making a Simple Converyor Volume | Live Training | Unreal Engine - YouTube but I am now trying to make it so the volume will ignore a mesh that has a certain tag. Basically a way for the box volume to filter out meshes. does anyone know how something like this would be set up. I am very new to blueprints and materials are more my thing so the more info the better. Thanks

Check the actor’s tag:

Is there a way to do this using the gameplay tag instead? Currently for the meshes I have a blueprint in which I can choses the mesh and what gameplay tag is being used.

A mesh is not an actor…