Setting up Android with Oculus Quest project on Unreal

I have used Unreal for other projects in the past. This is my first time attempting an Android build.

So my problem is packaging the Android ASTC package. I get an error at the end that says that it failed on rungradle.bat

It appears that it could not determine the java version.

FAILURE: Build failed with an exception.
UATHelper: Packaging (Android (ASTC)): * What went wrong:
UATHelper: Packaging (Android (ASTC)): Could not determine java version from ‘12.0.1’.

I had just grabbed the latest version of JDK. Is anyone aware of which version I should be using?

I am building with android 19 and JDK v14b

Any advice?

For anyone that has had trouble getting it running. This tutorial worked for me: