Setting up a spline for objects to follow...

I have set up a spline so i can have objects and animations following it … the things I add to it seem to get reorientated once i play…for example, a cone is added…i rotate it so the cone’s point


is at the front…when I hit play it reorientates its self

  • GetRotationAtDistanceAlongSpline is the node that will give you proper rotator to apply to the moving actor.
  • The actor has to be oriented with +x-axis facing forward.
  • If the actor is not oriented, you have to add a scene component to it and rotate it (with the mesh parented to the component), or use CombineRotators node before applying the rotation to customly rotate him on the fly…
    Hope it helps!

@Meetall71 … thank you for fixing this for me…I not sure if this is the proper way to use the CombineRotator but it worked for me…