I need to set up a quadruped character controller and animbp.
The character needs to be able to walk, trot, jog, gallop, and sprint. They need to be able to shift through these gaits like a manual gear shift in a car. I would very much appreciate a graphic answer to this.
Thank you.
What do you need help with? MovementType can be an int and in your controller, one button shifts this up and another shifts it down. Your animation controller picks the appropriation animation based on this.
Just going to piggy pack on this thread as well, though my question are much more specific.
My creature is a quadruped being controlled by AI using UE’s build in path finding. I am currently facing challenge to make my creature turn in a realistic way while chasing the player. They would simply “glide” across the floor if they need to make a tight turn.
Wondering if anyone can provide some guidence
Thanks!