setting unreal.FBXImportUI.skeleton = None in a loop doesnt create a new skeleton for each import.

Hello,

I’m using unreal.FbxImportUI() and it seems to work well, but if I do the call in a loop with multiple fbx files, Unreal is using the same Skeleton for each SkeletalMesh even though I have “.skeleton” set to “None.”

Does anyone have any ideas why this is happening?

thanks in advance.

nelson