I’m using unreal.FbxImportUI() and it seems to work well, but if I do the call in a loop with multiple fbx files, Unreal is using the same Skeleton for each SkeletalMesh even though I have “.skeleton” set to “None.”
I figured it out. If I use the same destination folder, it uses the same Skeleton regardless of the option. If I make temp folders and import them in there it will then create unique skeletons, then I just have to move them to the final folder.