setting unreal.FBXImportUI.skeleton = None in a loop doesnt create a new skeleton for each import.

Hello,

I’m using unreal.FbxImportUI() and it seems to work well, but if I do the call in a loop with multiple fbx files, Unreal is using the same Skeleton for each SkeletalMesh even though I have “.skeleton” set to “None.”

Does anyone have any ideas why this is happening?

thanks in advance.

nelson

Or if someone has a way for run “Create Skeleton” on a skeletal mesh with python, that would work as well.

I figured it out. If I use the same destination folder, it uses the same Skeleton regardless of the option. If I make temp folders and import them in there it will then create unique skeletons, then I just have to move them to the final folder.

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