The blue mesh is it’s own actor.
The orange mesh is the root component of another actor and the green component is a sub component of the orange component.
By changing the transform of the orange component / base actor, I am trying to get the green component to always end up with the same relative transform to the blue actor.
The location is easy enough, but I cannot for the life of me figure out how to get the rotation of the green component to match the rotation of the blue actor by moving the orange actor.


