Yes, that’s what I thought and it used to do, but it doesn’t anymore. I did the very same type of timer but using ‘Hello’ string on brand new fresh project and it works as intended. But inside this project for some weird reason it does double. I migrated the folders and again, it does double… it brings the weirdness with it self. I’m suspecting that I was deleting levels and recreating and naming them, and somehow… somewhere it broke something, but I really don’t know where.