I have an Actor Blueprint that contains a Static Mesh Component.
I want the Static Mesh of the Actor to be variable, so I added a Static Mesh Variable to the BP, and I call Set Static Mesh to this variable value on Event BeginPlay.
However, I would like for the Editor representation of the BP to also be this variable value, but can’t figure out how.
I was initially confused because of the lack of a Construction Event in the Event Graph. However, I noticed the ConstructionScript in the Functions section and got it wired up there.