Is there a way to set the resolution or ratio that a scene capture component will capture and render as? Currently I have a scene capture component rendering to a texture that I am using for a UI image that is not a square, but instead a 304x171 sized image. Because of this, the image from the scene capture component becomes stretched and doesn’t look right. Is there any way I can fix this?
I’m fairly sure you don’t need this answer anymore, but I found myself in the same situation coming across this post. The answer is to change the resolution in your render target component. Just hope this would help out other people with the same issue.