yo, its Lord Nooby.
i recently purchased this spline UMG plugin that allows me to create cool splines on my interface.
all i want is to be able to set the positioning of the start and end points of my spline in blueprints by feeding in some x/y values. Can anyone enlighten me as to how?
In my infinite wizdom i made the Spline ‘isVariable’ and then in my blueprint i get the widget, i just dont know how to set its indexed point positions.
any help would be sweet!
Hey there @TheGreatShampoo! Since this is a purchased plugin* question, it should have some documentation available, and at worst case you can contact the seller. However UE is pretty good about showing all possible actions, so we’ll try and see if the context menu can find what you’re looking for.
Open up your graph menu there, drag off from that variable you made of the spline, leave context on and search for “set” or “move” and look for functions/events under the plugin’s header and you might find what you’re looking for there.
Thanks,
i was trying to set something up last night using ‘setLocationAtSplinePoint’
but i couldnt figure out how to cast my spline widget as a component to feed into the set location at spline point.
and then i couldnt figure out how to add the resulting repositioned spline into the add child to horizontal box node. I feel like im missing something basic.
Sam
It looks like you’re referencing a normal spline component there, try getting the variable itself from your widget reference and see if it has any functions or variables exposed.