Setting the Play Rate of my Animation Montage negative won't play it at all.

Hey there, I am working on a snowboarding game with trick animations and I am using animation montages. For one of the tricks, I simply want to reverse the animation of one I already have and play it using the same Input Action. I simply added another control binding and negated it. But when the bp plays the animation montage nothing happens in game. I have tried:

  • Setting a negative play rate in the BP I am calling from.

  • Setting the Rate Scale in the Animation Montage itself.

By remaking the original animation sequence and creating a new animation montage, I have technically solved the problem, but this creates other complications for the project and setting the play rate should work!

Anyone have any idea on what could be the issue?