This is the correct answer, but GetSectionInfoMap() is only work on editor.
So i set section’s materialIndex directly
FStaticMeshLODResourcesArray& LODResources = StaticMesh->GetRenderData()->LODResources;
if (LODResources.Num() > 0)
{
FStaticMeshSectionArray& Sections = LODResources[0].Sections;
if (Sections.Num() > 0)
{
Sections[0].MaterialIndex = 0;
}
}