Setting the material of a UStaticMesh built from Mesh Descriptions at runtime

This method of trying to create a UStaticMesh at runtime turned out to be a dead-end for me. I would recommend checking out RuntimeMesh on github. They have a marketplace plugin, but support for >UE 4.25 is limited to installation from github.

If that sounds intimidating… I would still give it a shot their directions are easy to follow.

anyways, Cheers!