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Setting the hovered color on button style to apply for keyboard/gamepad on focused

I am trying to get a similar effect that you get when you hover the cursor over a button in UMG, it has an outline colour instead of changing the whole button color.

I can change the color fine using the blueprint below

f9e59ebbbe.jpg

Which gives me the following result

694cc48afa.jpg

I’m trying to get the hovered result which looks like

Xqcc6sr.png

Is it possible to change this? If so how?

You probably have the “Draw As” parameter in your hover set to “Box”. Instead create a png image that is just a box with a hollow center and use that. Set the “Draw As” value to “Image” in this case.

Capture.JPG&stc=1

You could also set the value to “Border”, in fact this is supposed to do exactly what you are after, but it is giving me something really funky in 4.8 which I expect to be a bug. When I set “Draw as” to “Border” in 4.8 I get this when hovering over the button:

Capture2.JPG&stc=1

I’ve created an answerhub post btw for the above mentioned strangeness.

Yes that’s a bug, but you’ve only completed half the expected work. You need to provide the image to use.

Hi, I tried the suggestion with an image.

The keyboard/controller selected tile still looks the same. I’m trying to get the hovered effect that hovering the mouse cursor over the button gives the button, where it looks bordered. I have an image on top of the button with the material image so having “draw as” box works fine for mouse cursor, i’m just trying to get the same thing for keyboard/controller selected.