Hi,
I am new to UE4 and its API. I am needing to package up a project and send to someone for rendering. Currently about 50% of the textures are sourced from a megascans directory in my user area. I want to copy these textures into the project area and relink all textures inside the editor.
I have done something similar in other application, but am unfamilar with the API in UE4, is someone able to give me some pointers here?
I guess I am after 3 commands.
- get a list of all textures nodes.
- get the current file path on the node.
- set the new file path.
Cheers,
Jim