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Setting Text Visibility

Alright so I am a bit corn-fused here…lol

I have a text Render on a Object in a BP…when Pawn enters trigger box I get it to appear not a problem…but you canonly see it if the light is directly on it…how do i get the text to “glow” or show hen there is no light directly on it?

I am stumped…but that doesn’t take much with Unreal Engine 4…

I know that I can place a spot light on it…but this would ruin the effect of the dark location…

you have to modify your textMaterial :
-Set it to Unlit
-Choose and Emessive color

Okay I get the Emessive Color…

But I am not sure how to set it to Unlit…

here

aa.PNG

Ahhh…Gotcha…

So I i decided to create my first Font Material and I do not understand something…How come your Font Param looks like text where as mine looks like a White Out Block

you need a fontsample or param and add a font to it

3903a8788d8a979a8074d563bf90c48fdb246df9.png

I have done that…I imported a text font…Created a Font Texture…Setupt FOnt Param in my Material…Added Said Created Font Text…and Still I am getting a white block…

NewTextTextureMaterial.png

choose the alpha chanel not the red one

Sorry to be frustrating…I did that…but still my Font Param is still a Solid white Block…

the imporant is what you get in the preview

this is a font i just imported

ffa611aa2c338c0538484834d89dd296f70a7323.png

Ahh…Okay…got ya…Thanks for the Help!!!