Hi,
I have an item inspect system but when I pick up items from the same class and then stop inspecting, it deletes all items of that class even the ones elsewhere in the world. I have now changed the node to be GetAllActorsOfClassWithTag instead of GetAllActorsOfClass and it works fine. My problem is that I’m not really sure why this works fine as it works when the Tag is blank. Does anyone know why this is the case and if this is left as is, could it cause any potential issues down the line?
heres what I have currently when you pick the item up