If you accidently change Character class’ Capsule to Static from Movable and then switch it back Static change cascades to Mesh Component and blueprint will throw an error (though not fatal) every time you run your game now. There’s no option in Mesh component’s transform to change it back from static…
Hi MiDri,
This is related to bug reported here, which we already have in our system as UE-3551. I’ve added a link to this post to bug report, and I’ll post here when I see any change. Thanks!
Thanks!!!