Setting start angle for physics constraint. Possible?


In my project I have physics based doors that I can grab on to and drag with physics handle to open/close.

What I’ve been trying to figure out is if it’s possible to set a starting angle for a door?
For example, maybe I want a door to be slightly open at the start of the game.

I’ve tried just rotating the static mesh slightly for the door object and it sort of works as the door is slightly open and constraint still works correctly but the physics handle seems to go a little crazy when doing this since the X-Y coordinates for moving the object seems to get some kind of strange offset so at certain angles/positions forward is back and such.
(Physics handle is locked to X/Y based on camera direction when handling doors)

Any suggestions?