I have an inventory system that uses an array of structures that contain data on each item and i am making a system for cooking food in the world. (i.e placing the food on a stove in the world) and I have another structure in my item data structure that contains all the info about the food details. but in order to set this I have to break the item data of the first item and then make it again, when I do this I then have to reconnect all the other pins to the other one. this makes it rather annoying to recombine new pins every time I add a new value to the item data structure.
So I was wondering if there is a way for me to set one value specifically while having the others untouched.
here is a picture of what I mean:
Would there be a way for me to only set the food info value while not having to connect all the other pins such as the “name” “weight” “details” etc.?