Hi,
Im new uding Unreal Engine 5 and i want to set a scene to proyect it on an Inmersive Room.
To proyect it on the room, I need 4 videos, one for each wall. All should have continuity with adjacent walls for a seamless appearance.
In other softwares like maya, I put 4 cameras in the center of the room and i use the angle of view to capture only the part of the environment that will be projected on each wall.
The thing is that i dont know how can i do that with UE5 because i dont see how can i put the exact resolution that i need for each video and use the angle to fix the walls.
If anyone has an idea that could help me it will be so usefull
if you just want to replicate the same from maya, you can try “CompositePlane” from plugins.
after enabling the plugin you can set the camera fov and put your media as uasset then select target meshes.
If you are trying something different then please elaborate a bit.
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Hey, thank you for responding.
What i Actually what to do is the same as the image but in Unreal. I need that in an object goes all the way horizontally throught one of the small walls, it will appear on the camera vision of the big walls, so when u go inside the room in real live, you see the walls and the floors all conected in content
Understood. I have a question how are you planning to project these videos or media that you are talking about? Are they already separated based upon the angle and sides or there is a 360?
It is already maped on the room in a way that the software project one video for each wall and floor. I just need to export the videos in the exact resolution. 2 small walls, 2 big and a big floor