Setting Scale of Attached Actor

I am using UE5.2. When I attach actor to component, actor’s scale seems to be changed.

To solve it, I adjusted relative scale of bone socket, didnt work. I set actor scale 3D to 0.3 before attaching and to its normal value 0.5 after detaching. This actor’s physics is enabled and disabled while being attached. When I detach, enable physics, and set actor’s scale to normal value, actor is falling to ground but remains in the air like there is something invisible under the actor. If I never change its scale, it works well.

Thanks for your time and suggestions.

Old post. But posting my solution for anyone in the future.

Use the “Get Owner“ node from the actor you want to drag into parent actor