Have the same problem in 5.4

ABuilding::ABuilding()
{
this -> SetActorEnableCollision(false);
InstancedMeshComponent = CreateDefaultSubobject<UInstancedStaticMeshComponent>(TEXT("InstancedMeshComponent"));
StaticMeshComponent = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("StaticMeshComponent"));
if(InstancedMeshComponent)
{
InstancedMeshComponent -> SetCollisionEnabled(ECollisionEnabled::NoCollision);
}
if (BuildingType == EBuildingType::FixedSize)
{
SetRootComponent(StaticMeshComponent);
}
else
{
SetRootComponent(InstancedMeshComponent);
}
}
void ABuilding::BeginPlay()
{
if (InstancedMeshComponent && InstancedMeshComponent->GetInstanceCount() > 0)
{
InstancedMeshComponent->ClearInstances();
}
if (BuildingType == EBuildingType::FixedSize)
{
SetRootComponent(StaticMeshComponent);
}
else
{
SetRootComponent(InstancedMeshComponent);
}
}