Setting Retarget Information Through Editor Utility

Hi Everyone,

I am using Unreal Engine 5.1 and trying to create a small tool that sets up Compatible Skeleton and Retarget Options on a selected Skeleton object through an Editor Utility.

It seems like there is no way to get access to Retargetting options or even bone hierarchies through the Editor Utility blueprints. Does anyone know if what I am trying to do is possible or not?

Thanks for your help!