Hello Everyone, I’ve set up a exhaust system in my project and i want the screen to shift to red as exhaustion goes up how can i set the rendering opacity of an image using a float in another blueprint
Hello Everyone, I’ve set up a exhaust system in my project and i want the screen to shift to red as exhaustion goes up how can i set the rendering opacity of an image using a float in another blueprint
You can make a post process material like this
( See the material parameter collection parameter there )
Put this material on the player camera, and set the parameter in some way
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