The AnswerHub post has a lot more info, so i suggest you go look at it if what i post here doesn’t make sense.
Basically when I manually change the transform of the child of the Root while im Playing In Editor, it causes the Root’s transform to glitch out, setting it to completely random values.
Something to keep in mind is that the child that im manually changing the transform of, has children itself, and its children are, every frame, setting their own relative transforms in code.
Before you ask, there is no code whatsoever setting/changing the Root.
Thanks for the taking the time to look at my issue!