Hello, I’m kinda new to ue4. I’m trying to wrap my head around blueprints, starting with simple things and I’m already having problems D:
Can I somehow set a new visibility of another blueprint’s component? How do I do that? Even setting a new value for boolean variable would be fine.
I have two blueprints. One of them is character blueprint - it’s holding a sword mesh with visibility set to false by default, the other one is a sword blueprint, surrounded by a collision box - that one is lying around on map, waiting to get picked up.
I want the sword blueprint to set character’s sword visibility to true when player enters collision box and hits E.
I can’t figure out how to access another blueprint’s stuff.