Setting projectile direction toward player.

This seems simple but I’ve never done this kind of thing before and I’d like some advice on the best way to go about it.

I want to spawn a blueprint with projectile movement and on EventBeginPlay find the player and head in that direction. If the player moves at this point the direction does not change it keeps on its original trajectory.

How do?

I discovered “FindLookAtRotation” is a thing and used the thing.