Because I don’t want to use a cine camera to set depth of field/focus, I created a system where the player camera has a shallow depth of field, and the camera’s post process focus depth updates to focus on the player on tick.
I’m using a Set Members node to only change the focus. Is this efficient? So far I haven’t noticed any major slowdowns but I’m wondering if it will cause problems down the line.
Hey there @sweeetjd! So this isn’t inherently a “wrong” method, but if you have some heft in your game tick, this may not be ideal. You could reduce the tick rate of the object down to like 30fps and it may not be a problem for visual effect changes. Any optimization could be overkill for your game if you aren’t experiencing performance issues during stress testing.