Setting post process materials in 4.17

Does anyone have a blueprint-based alternative to the old method of adding post process materials to a camera?

4.17 removed the PostProcessMaterials pin entirely from the PostProcessSettings struct, and I can’t seem to find any other ways of doing what I want.

Here’s an image of what I was doing before:

Thanks in advance,
Francis

I found out the same thing myself. I also found a thing called Add or Update Blendable, it takes a post process component (or volume I guess) object reference, a blendable object input (like a dynamic material instance) and a weight float, maybe this works.

Yep! That worked amazing!

Thanks a lot :slight_smile: