When player moves the pawn, I set a cameraLocation vector to the pawn’s world location.
Then in event tick I interpolate the camera from it’s current position to the camera location, but the pawn snaps back a little.
Why does the pawn snap back a little? The pawn moves forward, then moves back just a tad. ** It’s like the pawn’s world location doesn’t get set during the pawn movement’s deceleration.**