Im trying to set a name for and NPC via setting text with a name variable associated with the NPC blueprint but for some reason it only grabs the very first name and sets ALL the npcs to the same name (it was working before)
this is the npc name set via the dialogue system i have
this is how the func is being called in the npc blueprint
the text being set isn’t using binding
and this is how I’m wanting to set it