Setting no options to cooking equals cookall

What is the difference between no options to cooking and checking cookall.

I tested with my project to see if what happens with no checking any of options about cooking.

Because, without any of options to cooking, No problem with running a packaged game on devices.
All maps are packaged and assets too.

Can someone explains me about this?

Hey ,

Cooking is a process that converts content from the internal format to a platform-specific format. Packaging ensures that all code and content is up to date and in the proper format to run on the desired target platform. Once you select the platform, the editor will compile your game if it contains code, cook all of your game data, and then package the content.

To read a bit more about cooking and packaging, you can review the following links:

  • [Packaging and Cooking Games][1]
  • [Content Cooking][2]


Packaging and Cooking Games in Unreal Engine | Unreal Engine 5.1 Documentation
[2]: Cooking Content in Unreal Engine | Unreal Engine 5.1 Documentation