I’m trying to change materials at run time for a USD model loaded into a USDStageActor.
I’m using GetGeneratedComponent, casting to a StaticMeshComponent and then assigning the new material to the correct slot. The new material is from the Twinmotion pack of materials.
The above image shows the USDA model with two outside walls both with Material Slot 4 set to MI_BrickClean03 material. One face is working properly, the other face (facing out in this orientation) is glitched.
I’m using a locally compiled version of UE 5.2.1 with the only edit being to add FORCE_ANSI_ALLOCATOR=1 (per the instructions)