Setting Native Pointer BehaviorOverride per plugin or module

Hi,

we are using some plugins that dont follow best practices regarding native pointer usage.
While in our game project we actually stick to it.
Problem I was running into is that I try to find a way to set
NativePointerMemberBehaviorOverride to AllowSilently only for certain plugins or modules only as I dont expect us to fix the issues with external plugins. While for the game project we use AllowAndLog or even disallow.

Best
H

Why unreal still allows plugin updates that do not follow this rule is beyond me. In addition, you cannot (as far as I know) disable this on plugin basis: it is all or nothing.