I’m unsure how the Property Matrix functions, thanks for advising on the following. I import hundreds of component fbx meshes of a scan-based cave set with Auto Generate enabled for Collision. Because of the hull shapes these meshes take on in RealityCapture, the player character is often locked out from flying close to ceilings, into deep voids, etc. so I’ve been having to go in individually to set mesh object to Complex Collision and Collision Complexity to Use Complex Collision as Simple, save, and go to the next one and a hundred others. I’m searching a way to edit this property(s) for a selected group. I can open this selection into Property Matrix, see various settings under Collision, but not the ones I’m after. Can I add to the default list? Is there a solution otherwise. Many thanks, would save a ton of time.