I’m trying to make a 2D platform game and I have a series of platforms that crumble after the player stands on them.
I linked some debug script to the BeingOverlap event and even after the platform has been destroyed, the trigger is still active.
I don’t want it to be active, and I can’t destroy the actor.
Also, is it possible to make trigger volumes move? I wasn’t able to attach them to these crumbling platforms. I’d like to make some that move too.