Setting Materials with a String

We are working on an application that has over 1000 materials in the unreal project.

I was wondering if it was possible if I had the path to the material, if it would be possible to set an Actor’s materials using a String for the material name and/or path. I have it working with a map, having the string reference a specific material, but this isn’t optimal for us if we want to add more materials and was hoping someone knew a better way of doing this.

This could work for you:…97#post1490197

Alternatively, you could keep the paths in a DataTable and use that or build a Map dynamically.

The link you provided was perfect! Thank you!