We are working on an application that has over 1000 materials in the unreal project.
I was wondering if it was possible if I had the path to the material, if it would be possible to set an Actor’s materials using a String for the material name and/or path. I have it working with a map, having the string reference a specific material, but this isn’t optimal for us if we want to add more materials and was hoping someone knew a better way of doing this.