Setting Materials in C++ with a String

I’ve been searching for a way to create a material instance with a string path to the content folder in UE. I have several types of materials that full under a hierarchy folder. For example: /Game/Content/Types/Material_0, /Game/Content/Types/Material_1, etc…

What I want to do is utilize the Create() function for the Material interface by passing in the string path to where the actual material is located in the /Content folder. The Create() function obviously doesn’t take a String parameter so how would I do it?