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Setting Material

I want to create a blueprint of a mesh, with a material. My game is composed of tiles, so I wanted to create a blueprint for each tile to make it easier to place them in the game world.

I was trying to follow an example here: https://wiki.unrealengine.com/Blueprint_Automated_Door_Tutorial#Material_Override

My blueprint:
af506873dac8484d6b2714d750b788ef16cf5119.png

But it cannot find a function named Set Material, so of course I cannot use a Set Material -> Get TileMesh -> Get TileMaterial

You need to ‘get’ your TileMesh variable, then drag the pin from it to get access to it’s functions (one of which is Set Material), or alternatively you could right click and disable context sensitivity, but you’re better off with the first method.