I have a certain number of characters with a run animation loop for their movement.
Right now, they look like they are marching.
Since they spawn practically at the same time, their runs are in sync as well. To avoid this, I’d like to start their looping run animation at a random point in their animation sequence.
Is there a way to “set current time” or “set start time” using blueprints?
(if not, maybe in C++ ?)
(It would be better to avoid montages if possible, since there can only be one montage playing at a time, and I’m using it for their attacks)
Thank you in advance.