I have a problem with dynamically setting light vector.
In StylizedRendering example scene you have an M_cloud_Solid material with this blueprint fragment:
I’d like to set a lightvector dynamically, based on a direction of a directional light (in StylizedRendering it’s DirectionalLightStationary). How do I do that?
I tried setting it to the getActorLocation of the directional light, but it clearly doesn’t work ~_~