I am working on a local splitscreen FPS game with blueprints. I currently have two models for each player, a first person model (which only the player can see) and a third person model (which the player cannot see). I have given item pickups two models each, one which gets attached to the first person model and one which gets attached to the third person model. Using the setup below, this works fine, however, if both players pickup the same item at the same time most recent player to pickup the item becomes the owner, and then item visibilities no longer work correctly.
Is there a way I can make a list of actors which can see an object regardless of ownership so that I no longer need to reassign the owner each time the item is equipped?
