Hi, new to programming.
Just started to learn how to use UE5 and wanted to create a simple memory game to start with. But I can’t seem to get the hang of Interfaces (or how to communicate between blueprints in general).
I have set up a master tile and then children tiles that are spawned randomly in the world and set up a static camera view. I have managaed to set up so that I can click on a tile and they rotate to show what is on it. Now I try to make the logic behind them turning back or being destroyed.
I try to make it so that the tiles, when clicked, sends their motive (in this case an animal) and a signal to the camera blueprint to resolve what should happen which then should send back to the tiles what to do.
But I can’t seem to get the Interface between the tiles and camera to work. And I believe it has to do with referencing the camera bp in the interface function.
I have seen many videos about it and most of them are doing the reference by doing a trace (to a button or something) but I just want to reference by static camera/bp.
Any ideas of what I am doing wrong?



